Info | - Index 0 Name Intel(R) Arc(TM) A770 Graphics Cores 0 From the logs of PhotoAI: Info | Device count: 1 Unfortunately I did the first two steps concurrently so I have no idea which one might have caused this issue.Īh! I actually found a bug I think. **** Problem already manifested after these two steps **** I switched from hdmi output on my GPU to displayport.= Dev repro hints underneath =įrom my memory, I did a few things which might have caused this: Hopefully this will help anyone in a similar situation! I got the hint to delete the registry keys from the Topaz CLI documentation. Everything worked after that and I was getting 11+fps with much better GPU utilization. Other applications (handbrake, games, etc) had no issues utilizing the GPU.Ĭomputer\HKEY_CURRENT_USER\SOFTWARE\Topaz Labs LLC I’ve also tried switching between CPU and GPU several times. I tried reinstalling which made no difference. GPU load on gpu-z showed about 5% utilization. I was getting 0.1 fps with progressive video enhancement at 1080p and several seconds for denoise on a 3mp picture. It still produces the final file, which is all I care about, but it also doesn’t clean up the temporary file that is created during processing, which I assume is due to the crash.Kind of a weird one, unfortunately I have not had a chance to attempt a repro.īoth Photo AI and Video Enhance AI were VERY slow even with GPU selected. I’m on Windows 11, Core i9 12900k, RTX 4090, and 32GB of RAM.ĮDIT: The program is also still crashing after the completion of a (large) file. This is based on using the Proteus model, with the new Replace Duplicate Frames feature - I haven’t tried it without using that to see if that is the reason for the speed decrease. Also, by comparison to v3.1.2, I’m finding that I’m maybe 2-4 fps lower on this newer build I was pulling as much as 17fps with the older build. This doesn’t seem to have any effect on the file generating the video properly, but I thought it was worth mentioning. With this new release, I’m finding that previews generate okay until it gets a few seconds worth of rendered data and then it will loop the same (early) section regardless of if you try and move the slider indicating how far along your render is.
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